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Build track

UI/UX Design

Design interfaces people can actually use — from research and wireframes to a clickable prototype.

Beginner 6 weeks 12 live sessions Live online

Overview

This course teaches interface design the way it is practised in a working studio. You start with the people who will use the product, sketch quickly and cheaply, then build up to a high-fidelity, clickable prototype in Figma.

Every session is live and hands-on. You bring a real product idea on day one and leave with a designed, testable version of it.

What you will be able to do

  • Run a short discovery interview and turn what you hear into design decisions
  • Sketch and wireframe a full user flow before touching visual design
  • Build a reusable component library and design system in Figma
  • Apply layout, typography, colour and spacing with intent rather than by taste
  • Design mobile-first for small screens and slow connections
  • Produce a clickable prototype and run a usability test on it
  • Hand designs over to developers in a way they can build from

Course modules

4 modules · 13 lessons

1 Understanding the user Who you are designing for and how to find out.
  • What UI and UX actually mean Free preview

    The difference in practice, and why the distinction matters to your work.

    Live class
  • Running a short discovery interview

    Five questions that reliably surface a real problem.

    Live class
  • Turning interviews into personas and journeys

    Structure what you heard into something you can design against.

    Practical activity
2 Structure before style Information architecture, flows and wireframes.
  • Information architecture and user flows

    Live class
  • Low-fidelity wireframing

    Live class
  • Wireframe your own product

    Submit wireframes for the three most important screens.

    Assignment
3 Visual design and systems Type, colour, spacing and components that scale.
  • Typography, colour and spacing

    Live class
  • Building a component library in Figma

    Live class
  • Designing mobile-first

    Start at 360 px, because most of your users will.

    Live class
  • Accessibility essentials

    Contrast, target size, focus states and labels.

    Written lesson
4 Prototype and test Make it clickable, then find out what breaks.
  • Prototyping and micro-interactions

    Live class
  • Running a usability test

    Live class
  • Final project: a tested prototype

    Present your prototype and what your test changed about it.

    Project milestone

What you walk away with

A clickable, mobile-first prototype of a real product, backed by a small design system and a usability-test summary.

  • Figma
  • FigJam
  • Design systems
  • Usability testing

What you need before you start

  • A laptop with a modern browser
  • A free Figma account
  • No prior design experience needed

Cohorts and schedule

Product Design Sprint — Cohort 3

17 Aug 2026 – 28 Sep 2026

Ongoing
Class times
Mondays & Wednesdays, 6:30 PM – 8:00 PM
Instructor
To be announced
Seats
25 of 25 available
Fee
GH₵400.00
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Live sessions
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Duration
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Live sessions
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